Showing posts with label selling stories. Show all posts
Showing posts with label selling stories. Show all posts

Tuesday, June 5, 2012

Chasing the First Sale (Part 2): What a Pro Story Is

Today, we're going to look at what a story is and how to tell one. It's going to be the crashiest of crash courses, but I think it's important to touch on this, at least briefly. It's my opinion that no amount of networking, no reputation, no endorsement...no amount of anything will sell a story that isn't a story. There are (unfortunately) exceptions to every rule, but they are (blessedly) rare. You may be tempted to say, but Steve, what about the piles and piles of crap published every year? Fair enough. But let's hold off criticizing other writers (especially published writers) until we've done some publishing of our own. It's been my experience that the meanest, most bitter and brutal critics are the ones whose work isn't any good. A good writer knows what it takes to tell a story. They realize even if another writer only gets a story 80% right—if the story has a skeleton it can stand on, even if the skin ain't so pretty—that's still something worthy of respect. This shit is harder than it looks.

There are tons of resources on writing fiction, and I won't even attempt to repeat all that information here. What I'm going to focus on (aside from a few recommendations of books to read and resources to keep in mind—these will come next week) are the macro, big-picture things I've learned through experience. Hopefully, they can save you some time.

First of all, let's get this out of the way. The old question "How do I become a writer?" really only has the one simple (and demonically difficult) answer: "Read a lot, and write a lot." That really is it. Most of the stuff I'm going to tell you, it's the details. It's icing. It's trim. It's freakin' parsley. If you don't read and you don't write, my blog will do nothing for you—and neither will any other resource. Unless you're a genius (trust me; you'd know if you were), you have to work. Once you're writing consistently, all the pieces of information you've picked up along the way will start to click into place, one by one, like cogs in a living machine. But until you start doing the writing part of being a writer, the cogs will just lie there on the floor, looking pretty (perhaps making you sound smart when you talk about how you would have written somebody else's book), but ultimately they'll just collect dust.

"The characterization was thin."
So what is a pro-level story? It's a joke.

I don't mean stories aren't to be taken seriously—quite the opposite. And I'm not saying the concept of a professional story is elitist or outdated (blah blah self-publishing, etc). God no. I'm saying that a pro story is a complete idea that evokes an emotional response, at any length. Have you ever met someone who likes to drag their jokes out with lots of details? What about someone who just tells it, hits the important bits, and gets to the punchline? Both methods work if the joke is a good one. It can be passed along, from person to person, but the core of it remains the same. A pro story is like that. If the concept is good enough, you should be able to get people excited just by explaining it, sometimes in just a sentence or two. A pro story's concept should be so good, people want to tell their friends about it. It should get stuck in their heads. They should say, "Man, why didn't I think of that?"

"So a voice actor lands a job playing an alien actor's roles in television shows captured by SETI satellites, all the while avoiding phone messages from his estranged daughter. When he learns the alien race who made the TV shows have all died in a supernova, he has to record the speech given by the alien actor to his dying people. This painful event gives him the courage he needs to reunite with his daughter, and he learns she has had terminal cancer the whole time.

OMG. It's so hilarious, I could chew my fingers off!"

Basically, when you begin developing a story, you should begin by saying, "What is this? What am I making? What is it supposed to do?" As a writer, you're not just putting down words or expressing yourself or "being creative." You're building an intellectual property. You're turning your thoughts into words into a product you can sell. If this concept makes you uncomfortable, it could be you aren't right for commercial or genre fiction. If, on the other hand, you get excited at the sheer power implied in what I just said—that people will pay you for building a construct of thoughts and letters—then great. We're on the same page; it's a pretty crazy page to be on.

As a beginner, it can be easy to feel like you've got story down; it's just your writing that needs work. I don't know you, but I feel confident in telling you that's probably bullshit. I believed the same thing once, and I spent years trying to teach myself to "write purdy" before I realized that wasn't the important part. The important part was what is the story about and how does it happen?

"Basically, there's this guy..."
Once you know what you want your story to be, it's time to figure out what it is. These aren't always the same; in fact, usually they aren't. Stories in our heads are incorporeal clouds of emotion. They're pristine, unblemished by logic or prying eyes from the outside. Your job as a writer is to take that cloud of emotion and imagery, examine it, throw it away, then try to build something that makes people feel the way you felt when you first had the idea.

But how do you know if your idea is actually worth developing into a story? Well, try explaining it to someone. Trying writing it out in a sentence or two. If you can't do this, I can almost guarantee your story isn't a story; it's still an emotion cloud. At this point you can either abandon it, or build a skeleton to hang it on—a concept that will carry that emotion, a plot to make it move, characters to make it relate-able, and zing to make it sing.

The zing I just mentioned is the only original thing you will ever bring to a story: you. The rest has been done and done, but this is the first time anyone has ever been you, with your unique experiences and perspectives. If I had to pick a most-important piece of advice to give a brand-new writer (other than the ol' "read a lot, write a lot") , it would be this: Put as much of yourself as possible into your writing. Not your life; you. (Autobiography is, almost without exception, dishonest and boring. Avoid it.)

Don't write from your life; write from your personality. Write from your soul. It's all you've really got to offer.

But if you don't have a good story, nobody is going to give shit-one about your soul, so we're back to that. So where do writers come up with good concepts? The dreaded question: Where do you get your ideas? I'm actually going to attempt to answer it.

STEVE'S RECIPE FOR A GREAT IDEA

1) Gather ingredients by living your life and paying attention to the amazing, funny, heart-breaking things that happen all around you, every day.

2) Mix the hell out of them in every imaginable combination.

3) Keep what pops.


I mean it. Mix the shit out of stuff.

It really is that simple. And believe me, if you have any small measure of talent (or humanity), you'll know when something really, truly pops. You'll see one concept line up with another, and suddenly you'll see all the possibilities between them, the tension, the way they play off one another. That's a great feeling.

Take the concept for my first novel (which I can't claim; it was my wife's idea):

"The story is about a guy and girl who take a love potion." Did I lose you? Are you asleep yet? That's not a story, not even close.

Now try this: "The story is about a guy and girl who despise each other. They're tricked into taking a love potion that makes them fall madly in love when they're apart, but not when they're together." Now we've got something to work with. That little twist—they don't want to be in love, they didn't mean to take the potion, and it only works when they're apart—sets the whole thing off. Now they have to be together to be themselves. (Love Potion + Proximity = Neato!) I almost peed myself when Lynna shared this concept with me. The ideas for what to do with it came almost immediately, like someone had turned on a hose. (The pee and hose comments are unrelated.) That's how you should feel when you have a good idea on your hands.

4) Repeat as often as desired, forever and ever, amen. You'll never run out of ideas until the world runs out of shit to show you.

Once you have your concept, the hard (and fun) part begins. You have to make your story into something people can read. You have to manifest it, bring it into existence, give it form. You have to provide it with a world and a chronology and characters. You have to give it tone, pace, and rhythm.You have to make it, and the only way to learn to do this well is with study, love, and loads of practice. Orson Scott Card once told me during one of his workshops, "Every writer has 10,000 pages of complete crap in them. Some writers get those all out in the beginning, and some—like me—insert them a page at a time throughout their career." The other students and I laughed, but we also learned the lesson. You won't improve if you don't write.
 
This post ended up being (and taking) longer than I expected, so we'll get to the rest of it next week. I'll be recommending some of my favorite books on writing and how to use them to get better. I'll even talk about attending audition-only writing workshops, how to get in, and how to get the most out of them. So be sure to check back in next week for "Chasing the First Sale (Part 3): Becoming a Student of the Job."

Monday, May 21, 2012

Chasing the First Sale (Part 1): Wherever You're Standing

Before we begin, a story:

It was winter 2005 in Wyoming. I was dirt poor, living with my in-laws, and driving a 50 ft. bus full of coal miners to and from the mines in the most god-awful, 20-below, white-out snowstorms you could imagine.

We're there. I think.

I was 15 hours away from everyone I knew--except my newly-minted wife of just over a year--and I was depressed in a way I had never thought possible. The only escape were library audio books, mostly Stephen King, piped into my head through a dangling earbud as I drove the same Wyoming roads twice a day, back and forth, with only 7 hours of down time between runs. On my days off, cramped in our small basement living space, I was discovering alcohol, and my life had become something I didn't recognize.

It was here that I wrote my first good story.

It was a simple premise: a man trapped in a failing marriage is gifted with horrible nightmares in which he murders his wife over and over; the imagery is so awful, it prompts him to treat her well in real life, thus saving his marriage. It wasn't great, but it was passably good, the first good thing I had written, and it was the first time in my life I thought maybe I could be a writer.

I had told stories my entire life in one form or another. As a kid, I recorded fake news broadcasts with my brothers, made up superheroes whose adventures we acted out in the front yard, and blatantly ripped off Jim Davis' Garfield comics in my own series of strips, "Little Bo," about a Zebu calf and his half-water buffalo guardian. (We'll talk more about Little Bo later in my series "Owning Comics.")

We made asses up just so we could kick them.
When I was nine, I started making up my own ghost stories (blame this) and having my dad type them out in language that didn't sound so nine year-oldish. (I have the coolest Dad in the world, by the way.) Soon, though, I didn't want to write on Dad's schedule, so I struck out on my own, hunt-and-pecking out pages and pages of utter shit practice stories. I was frustrated with my limitations, but there was something about making stuff up that had me hooked. It was like everything else--school, church, chores--was in black and white, and any opportunity to be creative made the world explode with color.

But it wasn't until I was fifteen--sitting in an upstairs bedroom at my grandparents house over Christmas, fan blowing in my face, the toasty smell of the furnace from downstairs all around--that I read The Hobbit, and for the first time, I realized what I wanted to do with my life.

I told you all this for a reason. If you recognize my life because you're living your version of it, if you say, "Yes, that's me," (amen, hallelujah) then I want to help you. Maybe you're where I was after writing my first good story that winter in Wyoming, flipping through the Writer's Market, feeling totally overwhelmed and lost and small, wondering if your work will ever see print. Maybe you're where I was after reading The Hobbit, full of enthusiasm and desire, but not really sure where to start learning your craft. Maybe you know you want to create things, but you're still trying things out, searching for your medium.

Those are all great places to be, and they're all frustrating places to be. I want to help you enjoy and escape those places. I want to walk alongside you, from wherever you're standing, right to the threshold of your first professional short story sale. I want to tell you what nobody told me and--this is my hope--to save you a year or two of your writing life.

(If, on the other hand, you've sold some pro stories or a novel already, chances are this blog series won't be of much use to you, except maybe as an amusing trip down memory lane or a surprising look into another writer's process. If you're at a place where most of the advice in this blog doesn't apply to you, I hope you'll share it with someone you think might need it. We all started a zero, after all, and we've all asked for this kind of advice a time or two.)

This is not a writing course; it's an early career how-to. It's a step 1, step 2 process. I'll be getting into the craft of writing and what a pro story is (if you don't learn this, the rest won't matter), but I'll also be blogging about what markets to send to, how to learn from your idols (sometimes literally from them), how to meet other pro writers who will actually help you in your career and not hurt you (sorry Local Writing Group; if you're not helping each other create selling work, you're doing it wrong), and how to plan your career so you have the best possible chance of winning beginner/new writer awards that could mean big money and exposure. (Wish somebody would have clued me in!) We'll even take a look at that "next level" beyond the first sale, what that means, and how to reach for it.

Repeat after these jackasses:
"There's hope! Zaba-zoot-ZOW!"
Do you feel that? That's called hope. And it's fine to let yourself feel it. If you've ever thought selling a story felt impossible, like a far-off hypothetical thing, I can tell you, a day will come when you will look back on it, when it will be something you did a few years ago, and it will feel so small and so easy, you'll forget what the big deal was. When that day comes, I want to ask you a favor:

Don't forget. Remember how hard it was. Then help other people get where you are. (And don't forget to keep learning from the people who are where you want to be.)

Can't wait to get started, my friends. See you next Monday when we'll get into "Chasing the First Sale (Part 2): What a Pro Story Is."