Showing posts with label neil gaiman. Show all posts
Showing posts with label neil gaiman. Show all posts

Saturday, June 16, 2012

Chasing the First Sale (Part 3): Becoming a Student of the Job

"All artists are willing to suffer for their work, but why are so few prepared to learn to draw?" —Banksy

I grew up loving stories. Not in a normal way; I loved them so much it hurt. It wasn't enough just to enjoy them; I had to own them, imitate them, and—eventually—create some of my own. No matter what I did with my life, I knew telling stories was going to be part of it. I wanted to write for comics, for video games, for the screen. But like a would-be musician desperately wanting to "be in a band," I had to learn an instrument first. Short stories were the first instrument I picked up. If you're reading this, maybe they're your first instrument too.

WHY SHORT STORIES?

That's right. One step at a time, little guy.
Wait. Is that the new Guitar Hero controller?!
...
Because they're a good first instrument to learn. You can't make a career writing short stories—sadly, those days are gone—but they can teach you most of what you need to know to write in other capacities later on. They teach you, first and foremost, how to tell a story. They teach you how to format a manuscript, how to submit to editors, how to deal with rejection and—occasionally—success.

For example, what do you do when an editor says, "It's great, but I hate the ending. Make it better. I'm not going to tell you how, but if you're up to the challenge, I'll buy it." (Big gulps, huh? Welp. See ya later.) Aren't you glad you aren't going through that with a novel your first time out? Aren't you glad it's just a story you have to fix? Learn to fight the battles in short form so you'll know what to do when you have to fight them in long form; if you learn your lessons well, when that times comes it will be a (not-so-simple, but simpler) matter of adjusting what you already know.

Short stories are a proving ground. They let you get out there, try a bunch of things out, and make your mistakes small so you don't have to make all of them big. When I hear an unpublished writer talking about the epic fantasy trilogy they're going to write, my first thought (other than, "Man, I remember that phase.") is, "What a shame." Not because I don't believe they can someday do it, but because they're trying to play to a stadium crowd without learning a G chord first. Practice in the garage, play some local shows, then bigger shows, etc. Don't be the guy or gal with thirty unpublished novel fragments taking up hard drive space. Be realistic, even if it hurts. Look at where you are, own it, and grow from there.

So how do you grow? How do you learn that G chord?

LEARN THE BASICS


You start (I'm abandoning the music metaphor now) by making sure you've got English down. This means grammar, punctuation, the works. I can hear you groaning from here, but I'm serious. If you aren't sure where commas go, how to use a semicolon, when to write in past-perfect, what the subjunctive mood is (and why or why not to use it), learn that shit. I was fairly fortunate in that most of this stuff came easily to me. The tangles I found along the way (and the tangles I continue to find), I comb out, first by googling them to make sure I have them right, then by drilling them in my brain until they're second nature. Every time [problem x] comes up, a bell goes off in my brain, followed by a little voice that says, "That's that thing you've been doing wrong; you just did it again. Stop it. Forever this time."

Sound nuts? Welcome to life as a writer.

If you want to be a pro writer, it should bug the hell out of you when you don't know something. You should make it a point to be as technical as you can stand to be, because the industry doesn't have time for your mistakes, and there are plenty of people who are just as hungry and talented who know and follow the goddamn rules. Know them. Follow them. (Unless you need to break them for some compelling reason, in which case, for god's sake, know why you're doing it.) Don't fail on a technicality before the game even starts.

Here's how nuts I am: I don't even text in improper English. Sure, I swear like a sailor and say the kinds of stupid things we all say, but I capitalize. I put in my apostrophes and commas. I spell out my words. Whether I'm texting, Facebooking, you name it, I make sure to do these things.Why? It's not because I'm a Nazi or because I think my shit don't stink; it's because, when it's time to write something professional, I want it to be effortless, like buckling your seat belt without even realizing you're doing it. Because it's important stuff. I'm a member of a forum called Codex for pro and neo-pro writers. Guess what? It's the only forum I've seen (other than SFWA) where every member can spell, punctuate, etc. It's amazingly refreshing. Now go, and do thou likewise.

"i do it 2 sav time!!!1 itz werth it duh"

And yes, I realize I just painted a big target on my back. I'm human too, and if it'll make you feel cool to point out the typos and errors I've (no doubt) made while writing this blog, knock yourself out. But when you're done schooling teacher in front of the class, I hope you'll remember the point of the lesson. Work hard. Do your best to weed out mistakes. You'll be glad you put in the time, because we're about to get to the harder stuff.

MAKE YOUR FUN ABOUT YOUR WORK

Harder stuff? But the headline has the word "fun" in it!

Changing what you do for fun (or at least paying attention to it in a productive way) can be really difficult. We don't like being told to change our lives, not the least little bit, but that's exactly what I'm about to ask you to do. (I'm being dramatic; this will only sting a little.) Here are some ways you can tweak and transform the things you enjoy to help make you a better writer:

1) Read. For god's sake, read.

First, find some heroes. These will be a few writers you want to emulate, to idolize, to learn all you can from. My heroes are Stephen King, Neil Gaiman, and Orson Scott Card; between the three of them, my awesomeness bases are more than covered. Find your heroes (I'll happily share mine), those writers you find effortless to read, who make your head spin with their brilliance, who become like old friends and teachers. Chances are, you already have some people in mind. It's usually these heroes who inspire us to take up writing in the first place. Never abandon them. Keep them nearby as a measuring stick. Don't aspire to be the best in your school or your critique group or your family. Aspire to be like your heroes. Don't settle for anything less. And, if at all possible, leave open the possibility of looking past your heroes. You may never grow to their level, but who knows? You may grow beyond it.

Once you have some writers to look up to who are doing the kinds of work you want to do, it's time to branch out. Read outside your genre. If you write horror, read westerns. If you write sci fi, read romance. If you write fantasy, read mainstream. Don't camp inside your genre and spend your career reheating Tolkien or Lovecraft. If you want to do anything of lasting value in your genre, you have to bring new things in from outside it.

Read nonfiction. (Documentaries count too.) Read books on history and science and psychology and astronomy and anything else you can get your hands on. Read books on business and marketing (believe me, you'll need 'em). Hell, read books about mathematics. Devour this stuff. Know the world you live in, and you'll have more meaningful things to say about it.

2) Listen to audio books. Wait, isn't that the same as reading? Yes and no. Audio books will teach you something that reading text on a page can't: the music of language. There is a flow to the spoken word, a kind of rhythm that just sounds right when it's done well. I've never heard of anyone being able to teach this in a class room or a workshop. It's a slippery, subjective concept, but an important one all the same. Listening to stories (even nonfiction) read aloud is the only way I know to improve your awareness of this aspect of writing. I'm not even sure you can "pay attention" to this. Just give your ears time with words. (By the way, reading your own work aloud can—almost without fail—instantly improve it. Read everything aloud. You can file that away with your other tricks.)

"These ARE the world."
3) Play roleplaying games, video or tabletop. I don't give this piece of advice lightly, and it's not without its dangers. Roleplaying games use numbers to create a model of the world, which in turn allows you to simulate anything you could possibly imagine. Kinda. This is the danger—not that you will lose your soul or become a satanist or something similarly ridiculous—that you will lose your worldview to that model, and with your worldview, you'll lose any chance you had of being a truly creative individual. You'll drop your keys and say, "Oops. Failed my Dex check." You'll wonder what level or alignment the characters in your story are.

That's a HUGE red flag. If you start rolling up character sheets for the characters in your stories, you'll know you're in too deep. I've seen this happen. I've seen smart, potentially creative people lose themselves in the false limitations of the game. Their fiction becomes rigid, like a cardboard cut-out of a story. Combat drags on. Every story is about a team, one member strong, another stealthy, another magicky, another healy.

God in heaven. Don't. Let. This. Happen to you.

But! If you're careful as hell, there is one wonderful thing roleplaying games can teach you:

The Moment.

Players always want to be doing something. They want a reason to be where they are, they want to know what the next step is, and they want a chance to do something to get there. If you can apply this mentality to your fiction—that every moment should have its own entertainment value, not because it's pretty or clever, but because it's relevant to the journey and it moves—your style (and your readers) will thank you for it. Don't have people walk into a room, say some shit, and walk out again. Put the scene in a cool place, give it some zing, and have the characters do something.

Making up a story on the fly for an audience, being able to gauge their reaction to each event in real time—there are few experiences more valuable as a storyteller. Video games can teach you this same lesson, but you don't have the benefit of sitting in the creator's chair. You have to hold the experience up to a mirror to get the full effect.

Let's say you're writing a fantasy novel about a teenage boy at a swordsmanship school. In this particular scene, your main character needs to ask a female teacher for some dating advice. You could have him go into her office, stand awkwardly by her desk while he spills his guts and talks and talks and talks. OR! You could have him trying to sneak questions in while he's taking his swordsmanship final, dueling the female teacher in the clocktower of the school, jumping between giant cogs, dodging blows, trying not to get killed, trying to land just one strike before the clock strikes twelve. That's a hell of a lot more fun. And it opens up all kinds of story opportunities. He might fail the exam he's so concerned with his girl troubles. He might get injured. He might realize during all the sweaty running around that he's actually (gasp!) attracted to the female teacher!

"I said parry, not thrust."

Mastering "The Moment" isn't just a matter of flavor. When things move in a scene, they bounce around and collide with other things. You could end up with new ideas that take your story to the next level. So don't write a dull moment. This doesn't always mean action; what it means is having an awareness of each moment's entertainment value, each moment's importance and inertia. Learn this well, and you can pick your publisher.

(I'm still working on this myself, and the biggest problem I've had is laziness. It's easy to miss opportunities when you're not putting your all into your writing, allowing yourself to be distracted by life, liberty, and the pursuit of your kids not trashing the house. But that's a whole other blog, folks, written by somebody who ain't me.)

STUDY

Once you're harnessing your free time to better your writing, it's time to learn the nitty-gritty of the craft. There are a few ways to do this well, but one of the cheapest is to read books on writing. I hear a lot of writers talking smack on writing books, saying they don't really teach you anything, that you're only ready to learn what you're ready to learn, that practice is the only way to get better. Almost true. Practice is the best way to get better, but there are some things, especially for new writers, that you shouldn't have to learn through trial and error. Sometimes, it's easier to have someone just tell you. That's what writing books can do for you: they can save you time.

I've read a stack of writing books in my time, and I can tell you, not one of them left me feeling empty. I came away from each with new tools, new perspectives, and new enthusiasm for the job. That's not nothing, ya nay-saying snobs. That's a big something, and I'd like to pass it along to you.

Here are some of the books that taught me the most (and, in many cases, continue to inspire me):

STEVE'S TOP 4 BOOKS ON WRITING
(I ain't gonna pad my list for no man!)

The 38 Most Common Fiction Writing Mistakes
by Jack M. Bickham

This is a great first book if you're new to writing fiction. It's short, simple, and it hits the basics. If writing were basketball, this would be the fundamentals. Dribbling. Passes. etc. I've gone back to this book over and over just to remind myself what's what.
 



The Art of War for Writers

by James Scott Bell

This is the book I pick up when I really need refreshed. It's a beautiful, slickly-designed little tome full of good advice and motivation, and it always gets me excited about making things up and writing them down. This is a fire-extinguisher (and a damn fine piece of instruction as well). In case of burn-out or depression, break glass.

How to Write Science Fiction and Fantasy
by Orson Scott Card

If you want to write sci fi or fantasy and you haven't read this, you have to. It's an essential handbook on writing spec fic. I've found none better.

On Writing
by Stephen King

Stephen King is a rare talent. (If you don't like him, fine. But don't be a hater; the man's got chops.) He rarely outlines his books and has an amazing capacity to do things on the fly, and few, if any, of you reading this will reach your potential writing the way Stephen King does. So why is this book important for mortals like us?

First, because of King's staggering and unpretentious skill with language. The whole second half of the book is dedicated to this. If there is a book to teach you the nitty-gritty about the music of words, this is it. The first half of the book is largely biography, etc, but you skip it at your own risk. Why? That's the second thing.

This book is like having a teacher in your brain. Not a list of dos and don'ts, but a REAL human being who just happens to be the most widely-read living writer in the English language. If you skip the first half, it takes the knowledge out of its human context and greatly weakens it.

Lastly, this is a great read. Fast, engaging, personal. It's effortless. You can learn a lot just from that. If you can figure out why on God's green earth this book is so easy to read, that's something big.

STEVE'S TOP 3 SCREENWRITING BOOKS

Wait? Screenwriting books? What about all that stuff about short stories and learning to play your first instrument? I stand by all that stuff, but once you've banged out a decent prose style—through loads of study and practice—screenwriting books become just as valuable as other writing books, if not more so. They can teach you story itself better than almost anything else. Here are my favorites:

The Writer's Journey
by Christopher Vogler

The first chapter of this book will change your life. If you're looking for a perfect formula for good stories, this is probably as close as you'll ever get to finding one.

Save the Cat
by Blake Snyder

This is essential shit all around, but if nothing else, you'll learn to make your reader instantly care about your characters. I can't think of many things more important than that.

Story
by Robert McKee

Everybody I talk to who has read this book swears by it. I'm just now reading it, but I can already tell it belongs on this list. Read it with me. Let me know what you think.

There are lots of other great books on writing. The First Five Pages comes to mind. Also, the Writer's Digest's Elements of Fiction Writing books are a great go-to. Especially don't miss Orson Scott Card's Characters and Viewpoint. Avoid books on manuscript submission, querying, publishing trends, the internet, or any other topic you think might go out of date quickly; it's best stick to blogs and such for that kind of info. For example, if you want to know how to format a story for submission, just google it. (Here: I'll save you the trouble.) Better yet, read each magazine's guidelines. There are also some great books on self-editing, such as The 10% Solution and Self-Editing for Fiction Writers (the chapter on dialogue beats is worth the price of the book by itself).

Gettin' ahead of myself. It's been a long night and one hell of a long, rambling blog post. Thanks for reading through to the end. I've made a mental note to keep things tighter in the future. There's a story about a famous writer who wrote a really long letter, then at the end said, "I apologize for the long letter; I didn't have time to write a short one." I can relate.

Be sure to check in next time when we'll talk about what could prove to be a very important aspect of your learning to write well, becoming a part of the writing community, and getting your first toe in the publishing door (it was for me): Audition-only workshops! It's a big topic that deserves its own post, and I'm looking forward to it. We'll see you in two weeks for "Chasing the First Sale (Part 4): Attending Audition-Only Workshops."

Friday, May 18, 2012

Owning Comics (Part 1): Tearing Down Walls

You know you loved it.
It happens all the time. I'm talking to someone, we start discussing comics, and this look comes into their eyes. Occasionally, it's a condescending glance that says, "Comics? Aren't those for kids? Or musky nerds living in their parents' basements?" Which is always easy to deal with; I have no qualms about dismissing dismissive people. But most often, the look I see in people's eyes when discussing comics is a kind of self-conscious embarrassment. It's almost as if they're afraid of being called out. They might enjoy the idea of comics, they probably loved the Avengers or Dark Knight, and they almost certainly have a favorite superhero or two, but I suspect many people are timid around the subject of comics, because they only know them through movies or cultural osmosis. In a time when comics are pushing their way into the mainstream, many people haven't read the source material (I'm convinced nobody has read all of it), so they feel like a casual fan, an unread fake, as if their enthusiasm isn't valid or won't hold up in conversation with "real fans."

If you've ever felt like this, let me let you in on a little secret: there are no "real fans." Or more accurately, we're all real fans. You have just as much of a right to enjoy The Avengers as the guy who's been reading Marvel stuff since he was a kid. And you have just as much right to enjoy comics. They belong to everyone, not everyone else. And they're worthwhile. Neil Gaiman (if you don't know him, you will) is always explaining to people that "comics are not a genre; they're a medium." In other words, they're like books and movies themselves, not certain types of book or movies. Comics are an "empty jar" that you can put any kind of story inside. They are the container, not the contents.  For example, if you don't like superheroes (yet), that doesn't mean you don't like comics. Maybe you just prefer horror comics, or romance comics, or literary comics, or historical comics...the list goes on.

To put it another way, comics are just a storytelling form, a canvas. Like any canvas, you can use them to paint something genius or you can slap down a pile of complete shit; comic writers and artists have done plenty of both over the years. As a reader, it's just a matter of sorting the bad from the good, learning about yourself, discovering what you like. And if you're still tempted to say, "I just don't like comics," I'm going to boldly disagree with you. I'm going to put my foot down and claim I know you better than you know yourself. Because you're a human, baby, and we love pictures almost as much as we love stories. Keep an open mind through this blog series, and I guarantee you'll find something you like. (If you don't, I'll let you put on a glove and punch me in the face as hard as you can.*) And in the process, you might discover you like the shape stories take when you put them in comics form. You might discover a whole new way to entertain and enlighten yourself. That's worth a little time and effort. (I certainly think it's worth the effort of writing this post.)

This brings me to another objection I run into. It's not very often that someone articulates it, but I'm convinced it's there all the same. It is the fear of being one of them. You know who I'm talking about. The guy in the faded Transformers t-shirt with the sweat stains. The thick glasses. The bad facial hair. The nasal voice jabbering on and on about power levels and release dates and a bunch of other shit that just. really. doesn't. matter. I'm sure just about anybody who has spent time on the internet and interacted with--ugh--"fandom" has entertained this stereotype.
This isn't what it looks like.

First of all, shame on both of us. Follow along with me: Extend your right hand and firmly swat the top of it with your left. Can we agree it's bad to play the judgmental asshole? Even the most awkward of comic book fans are real people. For all we know, some of those guys are going through a hard time, not doing well socially, getting older and wondering if they're going to end up alone, having a tough time adapting to adult life. Can you blame them? It's tough out there, so who are we to look down on them for taking solace in something they enjoy? Nobody is who, because we do the same things...in different ways perhaps, but we do them. And do you know why comics become a solace for people on the fringes of society? Because comics are a fundamentally human form of expression; they touch us. The move us.They can provide us a community to belong to. They can even heal us. (Have you ever heard someone say, "Music saved my life." Boom. Art is powerful, and comics--in every way that matters--are art.) These are good things. Let's not waste another minute looking down on other people; all that accomplishes is robbing us of the freedom to enjoy something truly enjoyable. So don't worry about looking like somebody else or being lumped into such-and-such category. Just have fun, and realize that reading comics doesn't make you who you are...and for that matter, neither do other people's opinions of your hobbies. Life is too short not to love things like a kid.

And if it makes you feel better (I don't mind reminding myself of this from time to time), there are so many talented, intelligent, socially-adept (even sexy?) people who read and write and draw comics, it blows my mind. I don't know who you are, but I'd put money on the fact that you're not as cool as Neil Gaiman. If he likes comics, you can like comics. I'm sure Neil would even give you his permission. (Go ask him on his twitter if you don't believe me.)
There's always someone cooler than you...
...unless you're Neil Gaiman.

But what if you don't have time? Or money? What if you'd love to get into comics, but you just can't squeeze it into your life. Fair enough. But if you can find time in your day to watch TV, to check your Facebook, to read this much-longer-than-I-anticipated blog post, chances are you can find some time to try something new. If you ever find yourself saying, "There's nothing on TV," that might be a great moment to pick up comics. Because in the comic world you pick what you read, and something good is always, always on.

So if you're willing to give it a shot, if I've sufficiently hounded you into trying this comics thing out, I'd love to be your guide for the next few weeks. I'd like to show you some different paths of getting into comics, some places to start, and you can decide which sounds right for you. Maybe you're a book snob (guilty!), and you want to read the best and brightest that comics have to offer. Maybe you love anime, but haven't really given Manga (Japanese comics) a chance. Maybe you love superheroes, and you want to know more about them, but you don't know where to start. We'll get to all of that in the coming weeks. And, of course, I'll be telling you about my own journey with comics.

After we get you good and hooked (or just comfortable and educated), I'll probably begin reviewing individual titles. But not yet. The next few weeks are all yours, my blog-reading friend. I, for one, can't wait to get started. :)

*Really. 

Don't forget, my next blog post (on Monday) will kick off a beginners' series on writing and selling fiction called "Chasing the First Sale." The next post in this series--"Owning Comics (Part 2): Begin with the Best"--will be up sometime around the middle of next week.